A How to Fish multiplayer scene used to isolate voice and game audio
Quick answer

Patch 1.0.12 updates MetaVoice to 4.3 in hopes of fixing voice-chat bugs, but it does not claim to fix every duplicated, crunchy, robotic, inverted, or slow-audio report. Update first, then compare solo play with a small lobby and use one Windows input/output pair to identify whether the failure follows voice chat or all game sound.

Current voice change
MetaVoice 4.3
Patch wording
Hopefully fixes some bugs
First isolation
Solo vs lobby
Device baseline
One input + one output
01

Identify which sound path is failing

First determine whether only player voices are distorted or whether music, effects, and menu audio are also duplicated, crunchy, robotic, inverted, or slow. A voice-only symptom points toward the lobby voice path; whole-game distortion points toward the output device or broader audio state.

Record when it begins: immediately at launch, only after joining, during a boss fight, or after a device changes. Do not group every audio symptom under the MetaVoice update without this distinction.

02

Update and create a clean device baseline

Fully restart Steam, install Patch 1.0.12 or later, and verify the game files. In Windows Sound settings, choose one intended output and one intended microphone instead of leaving several headsets, monitors, virtual cables, or controllers active for the test.

Restart the game after changing the default devices. Temporarily turn off optional spatial audio and vendor enhancements for one comparison, then restore them if the result does not change.

03

Compare solo and lobby audio

Play a short solo session long enough to hear music and repeated effects, then join a private lobby with one other player. If solo sound remains clean and distortion begins only when voice traffic starts, report the microphone, output device, host, player count, and whether muting voice changes the symptom.

If the same distortion exists in solo play, test another known-good output device before changing network settings. Avoid changing drivers, sample rate, spatial audio, and lobby host all at once.

04

Do not confuse the first Radio hitch

Patch 1.0.12 preloads music to prevent a lag spike when the first Radio is purchased. That fix concerns a specific loading hitch, not persistent robotic or duplicated playback.

If the game still pauses exactly on the first Radio purchase, report it separately with the current version. A continuous sound problem needs the audio-path tests above.

05

Prepare a useful report

Include Patch 1.0.12 or later, Windows version, headset or speakers, microphone, connection type, spatial audio state, solo result, lobby result, and the first event that triggers the problem.

A short unedited recording that captures clean audio changing into the failure is more useful than a description such as 'audio broken.' Do not install an unknown audio DLL or replacement executable from a forum post.

FAQ

Frequently asked questions

Did Patch 1.0.12 fix every How to Fish audio bug?

No. It updates MetaVoice to 4.3 in hopes of fixing some voice-chat bugs and separately preloads Radio music. Other audio paths may still need diagnosis.

Why does audio break only in multiplayer?

That pattern makes the lobby voice path or device routing more likely. Compare solo and a one-friend lobby using the same input and output devices.

Should I replace game audio files?

No. Verify files through Steam and test devices first. Unknown replacements create security and version risks.

Sources

Facts were normalized and independently rewritten from the references below. Community strategies can become outdated after patches.